libcod
README

The Call of Duty extension libcod is adding new server-side functions to:

  • Call Of Duty 2 1.2
  • Call Of Duty 2 1.3
  • Call Of Duty 4 1.7

Requirements: ``` dpkg –add-architecture i386 apt-get update apt-get install gcc-multilib apt-get install libmysqlclient-dev:i386 apt-get install g++-multilib ```

Precompiled shared libraries: http://killtube.org/downloads/libcod/

Starting the server:

LD_PRELOAD=libcod2_1_3_nomysql.so ./cod2_lnxded +set fs_game ...

Some enviroments need LD_LIBRARY_PATH also:

LD_LIBRARY_PATH=. LD_PRELOAD=libcod2_1_3_nomysql.so ./cod2_lnxded +set fs_game ...

Working with the source / Compiling: ``` ./doit.sh tar ./doit.sh base # compiles object files needed by every .so ./doit.sh cod1_1_5 # compiles object files for CoD 1 1.5 and linking them against base to the actual bin/libcod1_1_5.so ./doit.sh cod2_1_2 ./doit.sh cod2_1_3 ./doit.sh cod4_1_7 ./doit.sh wrapper ```

Mods depending on libcod:

Little overview of added functions:

  • MySQL
  • setVelocity, getVelocity, addVelocity (needed for the mods: portal, surf)
  • keyPressed-functions for left, right, forward, backward, leanleft, leanright, jump etc., (needed for: surf, doublejump made by IzNoGod)
  • blazing fast astar-implementation (needed for: zombots)
  • setAlive-function (needed for: zombots, so xmodels are damagable without damage-trigger... zombots in stockmaps)
  • disableGlobalPlayerCollision()

Community / Help: http://killtube.org/forum.php

Porting libcod to a new Call Of Duty: find . -name '*.c*' | xargs grep -n _VERSION