WIPETIME - 29.09.2021 Server Update for 1.14 #165 - 29.09.2021 // Update already live

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coca
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WIPETIME - 29.09.2021 Server Update for 1.14 #165 - 29.09.2021 // Update already live

Post by coca »

• Made our Modpacks compatible with DayZ's 1.14 and all changes that came with it.
• Added all new DayZ items to the lootspawn and traders
• Added a completly new Treasure-Hunt Chest with new features
• Added some new items for racing events and other events that gump can use
• Added a ton of new functions for us admins to log even more things to CFTools (This will help even more to see what happens on the server)
• Added stash dig out and dig in function to the Fieldshovel
• Added a new Tomahawk melee weapon
• Added a new Vest (IDEA Vest)
• Added an Air Horn that attracts zombies from a big distance when using it
• Added an Decoy Grenade that attracts zombies from a big distance
• Added the G65 AMG to the traders (removed it as an admin car to let the community enjoy it)
• Added a Tractor TR142
• Added special beartraps and landmines for gump his events only
• Added the option to Flip Cars with a Wrench (This should help players to get their car unstuck in an easier way)
• Added a Medical outfit based on the german Military outfit - 15 pieces (available in the lootspawn and trader)
• Added a couple of more Loadingscreen pictures to our Loadingscreen mod
• Added our own version of the Ear plugs mod
• Added 10 Custom Neon lights for all Cars
• Added an Hand crafted Induction Axe & Hand crafted Axe
• Added an WW2 Gas Mask
• Added an WW2 Helmet
• Added an Modern Gas Mask
• Added a new Burlap Sack Cover that can be weared
• Added a Plague Doctor Mask
• Added a custom burlap sack cover
• Added a Executioner Mask
• Added a Wizard Hat
• Added a Hand crafted BuzzSawAxe (very useful against zombies/enemies while turned on)
• Made the tractor wheels compatible with all others and vice versa
• Made the new DayZ Famas compatible with nearly all stanag magazines expect the stanag coupled, stanag 60 and cmag
• Changed the name from Homemade Induction Blade to Hand Crafted Induction Blade
• Replaced the old racetrack at krasnostav and added a new racetrack at the biathlon arena
• Reworked a couple of Modded car scripts for performance gain/saving a little extra FPS
• Adjusted the damage from Hackes Penetrator
• Adjusted spawnplocations for the NBC Suits and also the ZN NBC Suit
• Adjusted Tier Loot for the Contaminated Areas (they contain Tier3 & Tier4 Loot)
• Adjusted Airdrop Loot and added the new items to it
• Adjusted GasMaskFilter durability time in ToxicZone (Should be arround 15 Minutes for 1 Filter to be effective)
• Adjusted the Landmine, Beartrap and Tripwire Trap lifetimes to 24Hours
• Adjusted the FishnetTrap, Small Fish Trap and Rabbit Snare Trap lifetimes to 48Hours
• Adjusted Battery usage from the Induction Knife
• Adjusted the soundvolume from the boombox (lowered it a bit)
• Adjusted and rebalanced the damage from the Handcrafted Induction Blade, Handcrafted Axe, Handcrafted Buzzsaw
• Fixed the picking up into hands issue with the C4
• Fixed an issue were custom cars didnt spawn with any attachments
• Fixed the texture of the GoldenLockPick
• Fixed some weapons were not compatible with the "Mag_STANAG_60Rnd" magazine
• Fixed the US Marine Clothing as the flag wasnt facing backward as it supposed to be
• Fixed a couple of issues with the traction for cars (They should now behave way better from the handling on different grounds)
• Fixed a missing Icon for the Backpack slot on the Characters
• Fixed wrong description from the Water Gun weapon and magazine (it said the ammo is .357 but its .22LR)
• Fixed Special Magazine Pouch (2) not beeing able to take modded magazines
• Fixed MilitaryLockers not beeing able to take the vanilla AmmoBox into the reserved slot for AmmoBoxes
• Fixed FixVehiclePosition Mod (This mod will make sure that cars wont bug onto roofs, under the map etc.)
• Fixed Modded cars not recharging the carbattery
• Fixed some Melee weapons not having the function to make 1 hit stealh kills
• Fixed the Boombox dropping on ground (sometimes it was upside down rotated when dropped)
• Fixed Handcrafted Induction Blade melee Damage while turned on (it wasnt set correctly before)
• Removed the Walls arround NWA
• Removed Casting Shadows from car headlights as its an unnormal amount of clientfps that is getting used for it. (Should make car events/meet ups more enjoyable)
• Removed the long time for unmounting barbedwire (since its only unmountable from the inside)
• Removed the Toxiczone Mod since dayz introduced their own toxiczone
• Removed ModularVestSystem from the Modlist as we have now a permit to repack it (makes it easier for us to maintain it over the time)
• Removed BuilderItems from the Modlist as we can repack that into our modpack
• Removed PVEZ from the Modlist as we can repack that into our modpack
• Removed the previous Ear Plugs mod since we added our own
• Removed our heli mod until we have a fix for the clientcrash issues (this one sadly isnt easy to fix for us, i will try to work my way through it over the time but dont expect anything^^)
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