As the subject said. can i create cod2 scripts that can run on cod4 ? or is cod4 same as cod2 just modefied a little ?
So i used Bigjump script ( command ) from cod2 ( used in botzombie mod ) :
Code: Select all
init()
{
thread bigjump();
}
bigjump()
{
setcvar("bigjump", "0");
if(getCvar("bigjump")=="")
{
setCvar("bigjump", "0");
}
for(;;)
{
if(getcvar("bigjump")=="1")
{
setcvar("jump_height", 128);
setcvar("jump_ladderPushVel", 1024);
setcvar("jump_slowdownEnable", 0);
setcvar("jump_spreadAdd", 512);
setcvar("jump_stepSize", 64);
setcvar("bigjump", "");
IPrintLnBold( "Bigjump has been ENABLED by server ^1ADMINISTRATOR" ); // delete this line if you don't wont any message
}
wait 0.05;
if(getcvar("bigjump")=="0")
{
setcvar("jump_height", 39);
setcvar("jump_ladderPushVel", 128);
setcvar("jump_slowdownEnable", 1);
setcvar("jump_spreadAdd", 64);
setcvar("jump_stepSize", 18);
setcvar("bigjump", "");
IPrintLnBold( "Bigjump has been DISABLED by server ^1ADMINISTRATOR" ); // delete this line if you don't wont any message
}
wait 0.05;
if(getcvar("bigjump")=="2")
{
setcvar("jump_height", 39);
setcvar("jump_ladderPushVel", 128);
setcvar("jump_slowdownEnable", 0);
setcvar("jump_spreadAdd", 64);
setcvar("jump_stepSize", 18);
setcvar("bigjump", "");
IPrintLnBold( "Bigjump has been set to JUMPER mod by server ^1ADMINISTRATOR" ); // delete this line if you don't wont any message
}
wait 0.05;
}
}
so, i puted it in CoD4 main folder and funny thing is that it doesnt work.. its like it doesnt "see" script at all ( /rcon bigjump 1 = command unknow.. hmmmm )
btw i cant seem to find "maps" folder in cod4 at all ...