i am using _menus.gsc ( called from quickmessage )
Code: Select all
if(menu == -1 && response == "stevoinv")
{
self.stevo_invisible = self.stevo_invisible + 1; //self.stevo_invisible is new value ( 0 i think) and it shoud add + 1 whenever player use this action and when it reaches 2 or 2 > then it shoud iprint message ^1Max limit reached, as u can see in line 29.
if(self.stevo_invisible < 3)
{
self iprintlnbold("^2INVISEBLE");
self.money-=5000;
self.pers["money"]-=5000;
self iprintlnbold("^1-5000");
self hide();
self iprintlnbold("^25");
wait 1;
self iprintlnbold("^24");
wait 1;
self iprintlnbold("^23");
wait 1;
self iprintlnbold("^22");
wait 1;
self iprintlnbold("^21");
wait 1;
self iprintlnbold("^2VISIBLE");
self show();
}
else
{
self iprintlnbold("^1Max limit reached");
}
continue;
}