libcod
|
Macros | |
#define | MAX_LANGUAGES 16 |
#define | MAX_LANGUAGE_ITEMS 1024 |
Functions | |
int | utils_hook_player_eject (int player) |
void | gsc_add_language () |
void | add_lang_item (char *lang, char *item, char *txt) |
void | gsc_load_languages () |
void | gsc_get_language_item () |
void | gsc_themetext () |
void | gsc_utils_sprintf () |
void | gsc_utils_disableGlobalPlayerCollision () |
void | gsc_utils_getAscii () |
void | gsc_utils_system () |
void | gsc_utils_file_link () |
void | gsc_utils_file_unlink () |
void | gsc_utils_file_exists () |
void | gsc_utils_FS_LoadDir () |
void | gsc_utils_getType () |
void | gsc_utils_stringToFloat () |
void | gsc_utils_rundll () |
void | gsc_utils_ExecuteString () |
void | gsc_utils_sendgameservercommand () |
void | gsc_utils_scandir () |
void | gsc_utils_fopen () |
void | gsc_utils_fread () |
void | gsc_utils_fwrite () |
void | gsc_utils_fclose () |
void | gsc_G_FindConfigstringIndexOriginal () |
void | gsc_G_FindConfigstringIndex () |
void | gsc_call_function_raw () |
void | gsc_dlopen () |
void | gsc_dlsym () |
void | gsc_dlclose () |
void | gsc_utils_free () |
void | gsc_utils_setdefaultweapon () |
void | gsc_utils_getloadedweapons () |
Variables | |
int | languages_defined = 0 |
int | language_items_defined = 0 |
char | languages [MAX_LANGUAGES][3] |
char * | language_items [MAX_LANGUAGE_ITEMS] |
char * | language_references [MAX_LANGUAGES][MAX_LANGUAGE_ITEMS] |
bool | language_reference_mallocd [MAX_LANGUAGES][MAX_LANGUAGE_ITEMS] |
char * | defaultweapon_mp = (char*)malloc(32) |
#define MAX_LANGUAGE_ITEMS 1024 |
#define MAX_LANGUAGES 16 |
void add_lang_item | ( | char * | lang, |
char * | item, | ||
char * | txt | ||
) |
void gsc_add_language | ( | ) |
void gsc_call_function_raw | ( | ) |
void gsc_dlclose | ( | ) |
void gsc_dlopen | ( | ) |
void gsc_dlsym | ( | ) |
void gsc_G_FindConfigstringIndex | ( | ) |
void gsc_G_FindConfigstringIndexOriginal | ( | ) |
void gsc_get_language_item | ( | ) |
void gsc_load_languages | ( | ) |
void gsc_themetext | ( | ) |
void gsc_utils_disableGlobalPlayerCollision | ( | ) |
void gsc_utils_ExecuteString | ( | ) |
void gsc_utils_fclose | ( | ) |
void gsc_utils_file_exists | ( | ) |
void gsc_utils_file_link | ( | ) |
void gsc_utils_file_unlink | ( | ) |
void gsc_utils_fopen | ( | ) |
void gsc_utils_fread | ( | ) |
void gsc_utils_free | ( | ) |
void gsc_utils_FS_LoadDir | ( | ) |
void gsc_utils_fwrite | ( | ) |
void gsc_utils_getAscii | ( | ) |
void gsc_utils_getloadedweapons | ( | ) |
void gsc_utils_getType | ( | ) |
void gsc_utils_rundll | ( | ) |
void gsc_utils_scandir | ( | ) |
void gsc_utils_sendgameservercommand | ( | ) |
void gsc_utils_setdefaultweapon | ( | ) |
void gsc_utils_sprintf | ( | ) |
void gsc_utils_stringToFloat | ( | ) |
void gsc_utils_system | ( | ) |
int utils_hook_player_eject | ( | int | player | ) |
char* defaultweapon_mp = (char*)malloc(32) |
char* language_items[MAX_LANGUAGE_ITEMS] |
int language_items_defined = 0 |
bool language_reference_mallocd[MAX_LANGUAGES][MAX_LANGUAGE_ITEMS] |
char* language_references[MAX_LANGUAGES][MAX_LANGUAGE_ITEMS] |
char languages[MAX_LANGUAGES][3] |
int languages_defined = 0 |